Apple’s upcoming mixed reality headset has been in the rumor mill for some time. Previously, details about the Apple AR headset appeared online. Now we have an alleged startup timeline for the device. According to a new report, the company is expected to launch its first augmented reality (AR) headset in the second quarter of 2022.
According to popular analyst Ming-Chi Kuo (via MacRumors) Apple could launch its AR headset next year. The report says Genius Electronic Optical, Apple’s premier Apple supplier, could benefit from a number of upcoming VR and AR products from Facebook, Sony, and Apple.
We predict that Apple will launch AR HMD [head-mounted display] Devices in the 2Q22. The device will provide a see-through AR experience, so the lens is needed too, and Genius is a key supplier too.
The Apple AR headset is said to contain 15 cameras, eight of which will be used for see-through augmented reality experiences. In addition, six of them will be used for “innovative biometrics” and a camera module for environment recognition, as stated in a previous report. Largan will supply the majority of the 15 camera lenses.
The upcoming Apple device should be “portable”, but not “mobile” like an iPhone. It could come with independent processing power and memory. In addition, the current prototypes should weigh 200 to 300 grams. However, the final product could weigh less than 200 grams if Apple “is able to solve technical problems”.
It is also noted that the Apple AR headset will be “significantly lighter” than many VR devices on the market. It could offer an “immersive experience that is significantly better than existing VR products”. The device should have high-end micro OLED displays. It could cost around $ 1,000. However, previous reports have also indicated that the price could be around $ 3,000.
The rumored Apple AR headset is said to have 8K displays. According to previous reports, the device will feature advanced eye tracking technology. In particular, if it is equipped with an 8K panel, it would have the screen with the highest pixel density on any off-the-shelf consumer device that falls under the wearable segment.